Part 5: Ninja Gaiden II - Chapter 3
We are now officially Ninja in U.S.A. as Ryu Hayabusa's whirlwind tour of ass kicking takes him to New York City. Admittedly this part of the game isn't one of my favorite locations, especially since most of it counts as a sewer level, but we do start fighting brand new Fiends and get introduced to our first Test of Valor
Incendiary Shuriken
Shaped like a kunai, or throwing knife, this Shuriken has a small explosive attached. This Incendiary Shuriken is design to explode after being impaled in the target's body. To achieve this, the thrower must remove the small metal ring at the tail end of the weapon, thereby lighting the fuse. Although the history of this weapon is as old as gunpower itself, recent improvements inspired by modern grenade design have made it all the more lethal.
A returning projectile type from the first game, these are valuable to have if you're prioritizing the delimbing of enemies at every range. Because any enemy that is pegged with one of these will lose an extremity guaranteed. Better yet, with the Essence and Ultimate Techniques you can fire off multiple of these at once to nearby enemies. That said, pulling off the UT with these isn't as safe and instantaneous as the bow's, and the auto target can be somewhat finnicky. But I love these. They're another great example of how much charging projectiles adds to this game.
Art of the Wind Blades
This Ninpo amplifies sharp waves of vacuum created by lightning-fast movements of the arms. The blades of vacuum radiate from the caster, clashing to pieces any organic matter in teh vicinity. Clearly, this Ninpo is most useful when the caster is surrounded by enemies. Although not designed for pinpoint attacks, its lethality should not be underestimated. In the remote chance that a victim survives, undoubtedly they will have lost at least one of their extremities, leaving them with little remaining offensive capability.
Probably my first or second favorite Ninpo in NG2 depending what day you ask me. I always enjoy powerful, AoE style Ninpo hence my love for the Inazuma from Ninja Gaiden 1. Here, the Wind Blades hit all around and specialize in cutting off limbs. Of course, on weak enemies it'll kill them outright, but against the bigger enemies in the game it's another great way to set up an OT chain to keep you safe.
Fiends
Van Gelf
The first real Fiend you fight in the game. Quite different in a lot of ways from the Vigoor aligned Fiends from the first game. These guys are big, lanky, and pretty fucking agile. Good traits to have to match the increased speed and power of Ryu in Ninja Gaiden II. Though here, we get introduced to two types of Van Gelfs.
Immature Van Gelf
These are the purple skinned enemies, and the lowest on the Van Gelf totem pole. Reason they're immature is because their wings are under developed, preventing them from flying. As such, all they get are regular ground attacks, flame attacks, grab and their long range pounce.
Winged Van Gelf
As suggested by the name, these dark skinned Van Gelfs have full grown wings which allow them to fly, adding a bit of a wrinkle to fights as their ability to hover at varying distances and heights makes it tough to get to them. They have all the same moves as the Immature ones when on the ground, but when airborne they'll hang back alot and chuck a volley of fireballs at you. A good hit from an arrow or incendiary shuriken will knock it down to the ground, though the latter is more practical since it doubles as a delimbing.
Bosses
GigaDeath
If you asked me to put together a list of things in Ninja Gaiden II, a game I love, that I found less than desirable it would be bosses reliant on projectiles like GigaDeath. A giant, metallic electric worm that floats along the same path and the most reliable means of fighting it is to stand back and shoot it in the face with arrows. Granted that sounds simple, but this thing can get in your way with a multitude of different attacks.
- The biggest thing to watch out for is that going into close range will cause it to shoot electricity at you. The only good way to avoid it is to never get close in the first place. Unless...
- He flips over on his back and the electricity field is disabled, allowing you to get in close for melee damage. The problem is he rarely does this.
- Usually when in his direct path, GigaDeath will increase his speed to ram you. It's noticeable with both the speed increase and it wiggling around a lot. If it hits you, you'll get stuck in a lengthy animation of him grinding you against the subway tunnels.
- When GigaDeath stops moving, it's usually to fire a volley of electric orbs. While it would seem easy to just run a straight line from one end of the arena to the other, the firing trajectory is circular and somewhat erratic, which makes it more ideal to simply make very careful dashes and guards.
- GigaDeath can summon mini versions of itself that will beeline towards you. They explode on impact and the effects stack rapidly. It's hard to avoid them normally, but they can be shot down with your arrows. When that happens, they give up essence which can be easily used to charge your projectiles.
- GigaDeath's ultimate attack is summoning a giant electric face that homes in on Ryu, and once it collides creates a massive explosion that can easily kill if your health is low enough. By itself, it doesn't seem bad, but mixed with the boss's other attacks it's a pain.
quote:
Notebook: Unrivaled Soaring
I have reached the limits of my ability with this technique.
I know that Unrivaled Soaring is simply a repetition of the
Shadowless Footsteps technique, one wall after another.
However, when I try to jump from wall to wall, I always lose
my footing. As I follow the walls up in a spiral, blood rushes
to my head, my brain corkscrews, I lose my bearings,
and down I crash.
If only I could remain calm and focus on my wall-running,
I should be able to reach the top. But how do I stay calm
when the very thought of it makes me dizzy?
Heijuro
quote:
Notebook: Invisible Path
I don't believe it!
I cannot master the art of the Invisible Path!
Me, master of the Shadowless Footsteps!
How is this possible?
As I see it, my body keeps veering to the left.
Why? I know I must jump to the right, then left,
then right, and so on. But it feels so awkward,
and when I try to hurry, I end up sliding and
falling into a heap below.
My path is clear.
I must turn the whip on myself, step into the flame,
lie on a bed of needles, whatever it takes to grow strong.
I must swallow my pride, for only through dedication will I grow.
I will do battle with myself and fight as though this day
were my last!
Sadamichi
quote:
The Four Greater Fiends, Part 1
Countless millennia ago, long before the existence of other
powerful Fiends, four great beings rose to power. Knwon as
the Kings and Queen of the Fiends, together they split the
Underworld into four sections, each ruling over their own
domain.
One, the ruler of Flame.
Another, the ruler of Storms.
The third, the ruler of Lightning.
The last, the ruler of Blood.